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Sid Meier's Railroads

3d Modelling for a short-turn-around game project. This is the project where I learned about Normal Maps, Ambient Occlusion, and High-poly projection. Way back in 2006. I still pride myself on tight uv-layouts. I modeled about a dozen locomotives for this game.

I modeled this Locomotive and Cars. Trees by Brian Mahoney, Art Direction by Greg Foetsch, Buildings by Ryan Murray.

I modeled this Locomotive and Cars. Trees by Brian Mahoney, Art Direction by Greg Foetsch, Buildings by Ryan Murray.

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I modeled this Locomotive and Oil Cars. Trees by Brian Mahoney, Art Direction by Greg Foetsch, Buildings by Ryan Murray.

I modeled this Locomotive and Oil Cars. Trees by Brian Mahoney, Art Direction by Greg Foetsch, Buildings by Ryan Murray.